Contraband
Common, Rare and Black-Market tiers. Carry it loose and risk it, store it to age it up, or bank it for permanent score.



Hardcore faction PvP raiding. Build your Tribe, power your Vault Core, run contracts for Contraband, then bank it or get raided. Get rich, get hunted, survive the season.
Tribes is a hardcore faction raiding gamemode. Team up with up to eight players, claim land, and build a base around a Vault Core. Run contracts for Contraband, then choose: bank it for safe score, or hoard it and become a target.
Every two weeks the map resets. Skill beats playtime, there is zero pay-to-win, and the richest Tribe is the most hunted.
Your base, your Vault Core
The map opens. Land rush with a grace window before raiding switches on.
Stake your turf and raise a base around your Vault Core.
Feed the Core with Coal Fuel to keep claims, regen and defense online.
Complete contracts and events to earn Contraband and gear up.
Drop a Tribe to zero DTR, breach the base, and steal the loot.
Deposit at the Outpost, launder stolen goods, lock in your score.
Hoard and your Heat rises until the whole server hunts your vault.
Everything goes raidable. One last stand decides the season.
Anyone can play. Solo as a Hunter, or build an eight-player Tribe and protect your Vault Core. Wealth is exposure, not a fortress.
The Vault Core is the heart of your base, fed by Coal Fuel. Five tiers of storage, regen and defense. Let it run dry and the whole claim decays.
The twist that makes Tribes different: hoard too much and your Heat climbs until you become a server-wide Kingpin target everyone hunts.
Season length
Players per Tribe
PvP classes
Overworld, Nether, End
Common, Rare and Black-Market tiers. Carry it loose and risk it, store it to age it up, or bank it for permanent score.
Jackhammer and Lockpick. Slow, telegraphed, skill-based. Breach a wall and it stays open. Crack the vault, take fifty percent.
Bank, launder stolen goods, and hit the casino. Blackjack, Roulette, Wheel and Contract Doubler. The hub never sleeps.
Jackhammer the wall, crack the vault
No cannons. Raiding is tool-based and telegraphed. Take a Jackhammer to a wall or a Lockpick to a door, breach it, and it stays open. Push to the Vault Core and take fifty percent of what is inside.
Hit a Tribe to zero DTR and their base goes raidable for the whole server. Steal the loot and run it back before someone takes your head.
Six armor-set classes with energy abilities and thrown-item plays. Build your Tribe a perfect comp.






Every class is armor-set based, with its own energy ability and thrown-item plays.
A 2500 by 2500 overworld. Rush spawn, claim the green zones, hold the hill, and run your loot through the chase to the Outpost.

Two-week faction raiding seasons. Claim, build, raid and bank your way to the top before the Outpost finale.

A kitmap-flavoured Skyblock arena. Something is being built in the sky. Details drop closer to launch.

Lock in your tag before the gates open. Join the Discord for sneak peeks, beta access and the countdown.
Everyone is welcome. Whether you come to play or want to staff the network, it all happens in the MineRaid Discord.